Tuesday, October 30, 2012

Torneko: The Last Hope #02

 I'm back! All righty then...

Apparently, the Blacksmith was given the King's Sacred Flame to use in his forge, but can't retrieve it because the Castle Basement has become--dun dun dunnnnnnnn~!--a Magic Dungeon. King is furious! There has also been a Baker lurking around the Graveyard...all righty then. Also, one of the guards suspects this is all the Old Man's fault...of course.

Castle Dungeon! Magic staves are the Item du jour this time. Stupid Trick Bags, stealing all my money; got it back, though! Phew! This was the first dungeon that required a little bit of strategy. It wasn't difficult to recover from bad spots, but there were a couple of places where a less thoughtful Torneko might not have made it.

We got the Sacred Flame, so the Blacksmith will pay us back! Altruism wins again! Now we have a lock for our storehouse. On a related note, several of the Castle guards are afraid of the Power of Torneko. Or something. And by the next morning, Ed has repaired the entire storehouse! ...But it's still a mess, so capacity is limited. However, with more money....

Looking around town, it seems that the Castle has been reduced to a skeleton crew--top secret goings-on. Someone wants to open a magic shop, but the Baker's wailing at the cemetery is proving too bothersome. And a guard says that he can't find the Joy Chest in the village...perhaps insinuating that the chest in Torneko's home is not truly the Joy Chest?! But now, on to the Graveyard! The Baker wants help reaching his mentor's grave. The Old Man pops out, muttering about how A) he can't find Torneko and B) monsters have spread all the way over here. But sir, A) you shoved Torneko out of your way, so you're incredibly observant, and B) we're right freakin' next door to the Joy Chest, again! Sheesh!

Cemetery Dungeon! Woooooo~~, just in time for Halloween. Herbs are this dungeon's specialty item. There are many varieties in this game with offensive effects--they're not just for healing! But sometimes not so effective...I got knocked out by a Mummy Man who wasn't particularly blinded by my science. Guess I should have used a Warp Herb on him...just thought of that. Meh. Retry is going better so far. Disturbing dialogue: "Why did my Master have to get buried so deep?" Shudder to think. When finally we reach the grave, the Baker finds the recipe for Magic Bread and offers this prayer:

"May the spirits of bread guide you in your afterlife..."

...Right. But there's a bakery in the Square now, so let's forgive him! Nina was so worried about Torneko she forgot to feed Paulo! Neglect! That night....

His Majesty is missing! Apparently he's gone off with a company of soldiers to investigate on his own. Silly! Only one tubby is allowed to investigate dungeons, and that's Torneko! Seems he's tracking the Old Man. ...And, we somehow know where the Old Man lives, but we don't know who he is? Okay. Awwww, Paula and little Lulu are playing like Torneko and Nina! Warm and fuzzy feelings! Oh, and the soldier who suggested that we didn't have the Joy Chest? Apparently he hadn't made it all the way over to my house since the beginning of the game. Now he's there; he's convinced. Oh, and now a guard outside the Inn is calling Torneko tubby. Oh good, it's not just me!

At the Old Man's House, the Rumormonger wants to know if there was a ruckus at the Castle. I'd better tell her, right? No. And the forgotten mayor! He practically begs me to rename the village just so he can do something! Ha! A soldier at the door redirects us to Mt. Fiery. Next time!

Phew! I'm glad I quit doing this on Twitter, that's a lot of tweeting!

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